﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using GameObjects;

namespace EquipmentModule
{
    public class Ampoule : Item
    {
        public float hp;

        public Ampoule(Vector2 position, Texture2D texture, VampireRider player, float hp = 2.0f)
            :base(position,texture,player)
        {

        }
    }
}
